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Corners

HeadLights
Top view of the last layer of a rubiks cube with headlights

L' U R U' L U2 R' U R U2 R'

(R U R' F') (R U R' U') R' F R2 U' R' U'

No HeadLights
layer of a rubiks cube without headlights

F R U R' U' R U R' F' R U R' U' R' F R F'

You can also just do the algorithm of the that you do when you have HeadLights from any position and then you will have the case of the HeadLights

Edges

Top view of the last layer of a rubiks cube with H perm

M2 U' M2 U2 M2 U' M2

You can also do U instead of U'

Top view of the last layer of a rubiks cue with Ub

(R' U R' U') R3 (U' R' U R) U R2

y2 M2 U' M U2 M' U' M2

Top view of the last layer of a rubiks cube with Z perm

M' U' (M2 U' M2 U') M' U2 M2 U

You can also do U instead of U', but then you have to do "y" at the start

Top view of the last layer of a rubiks cue with Ua

(R U R' U) R' U' R2 U' (R' U R' U) R U2

y2 M2 U M U2 M' U M2

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